Math Games for First Graders

I think that every topic in mathematics is fun if you master it and understand it. Since fun has always been a part of my teaching philosophy, I have found that math games are an enormously engaging and effective way to help children on their way to understanding and mastery in math. The greatest benefits of math games are the way they improve students’ basic arithmetic and problem-solving skills.

By the end of first grade, students should know or be able to do the following:
• understand and use the concept of ones and tens in the place value number system
• add and subtract small numbers with ease
• measure with simple units
• locate objects in space.
• describe data
• analyze and solve simple problems.

I have taught first grade for many years. If I could pick one math skill that I think is the most important skill for first graders to master, it would be the ability to know (without counting on fingers) all the addition facts to 10. Counting on fingers is a good beginning strategy, but children need to have all the facts in long-term memory and be able to recall them automatically.

What are all the facts that add to 10? (10+0, 9+1, 8+2, 7+3, 6+4, 5+5, 4+6, 3+7, 2+8, 1+9, 0+10)
What are all the facts that add to 9? 8? 7? 6? 5? 4? 3? 2?

The following game is one of many that help children master these basic addition skills, while having fun:

Add-em Up
What you need:
2 players
Add-em Up game board for each player – each player writes the numbers 2-12 horizontally at the bottom of their papers.
2 dice
Counters – paper clips, pennies, etc.

Players place a counter above each number.

Player #1 rolls the dice and adds the 2 numbers. He/she may then remove the counter over the sum from the game board or the counters over any 2 numbers that add up to that same sum.

Example: Player #1 rolls a 3 and a 4. He/she may remove the counter above the 7 or the counters above any combination for 7, such as 1 & 6, or 2 & 5, or 3 & 4.

Players take turns rolling the dice and removing counters. When a player cannot remove counters that match the sum rolled or a combination, he/she loses that turn.

Play continues until neither player can remove counters. The player with the most counters removed wins.